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chopshop addon by Breezymarie
#1
bagel taught me how to make an addon for the chop shop so i made one. You can name it whatever you would like.
     
Code:
SWEP.WElements = {
   ["breezy's baby"] = { type = "Model", model = "models/maxofs2d/companion_doll.mdl", bone = "ValveBiped.Bip01_Spine1", rel = "", pos = Vector(-3.636, 4.675, -0.519), angle = Angle(5.843, -101.689, -90), size = Vector(0.69, 0.69, 0.69), color = Color(255, 72, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
 It is a baby doll back pack that is supposed to look like you are carrying your baby everywhere. like that shirt from hangover. whre he carries the baby in that strap thing.
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#2
cute
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#3
Looks great!
[Image: 2AWK3IJ.png]
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#4
(01-22-2019, 03:24 PM)BreezyMarie Wrote: bagel taught me how to make an addon for the chop shop so i made one. You can name it whatever you would like.
 
Code:
SWEP.WElements = {
   ["breezy's baby"] = { type = "Model", model = "models/maxofs2d/companion_doll.mdl", bone = "ValveBiped.Bip01_Spine1", rel = "", pos = Vector(-3.636, 4.675, -0.519), angle = Angle(5.843, -101.689, -90), size = Vector(0.69, 0.69, 0.69), color = Color(255, 72, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
 It is a baby doll back pack that is supposed to look like you are carrying your baby everywhere. like that shirt from hangover. whre he carries the baby in that strap thing.

Second addon 
Code:
SWEP.WElements = {
    ["donut floatie"] = { type = "Model", model = "models/noesis/donut.mdl", bone = "ValveBiped.Bip01_Spine", rel = "", pos = Vector(0, -1.558, 0), angle = Angle(90, 0, 0), size = Vector(1.08, 1.08, 1.08), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
its a donut floatie just like the tire floatie

Code:
SWEP.WElements = {
    ["guitar"] = { type = "Model", model = "models/props_phx/misc/fender.mdl", bone = "ValveBiped.Bip01_Spine", rel = "", pos = Vector(2.596, 6.752, 1.557), angle = Angle(-24.546, 29.221, 94.675), size = Vector(0.625, 0.625, 0.625), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}

this one is just a guitar on the back.

donut floatie

Code:
SWEP.WElements = {
    ["soccer ball head"] = { type = "Model", model = "models/props_phx/misc/soccerball.mdl", bone = "ValveBiped.Bip01_Head1", rel = "", pos = Vector(2.596, 0, 0), angle = Angle(0, 0, 0), size = Vector(0.82, 0.82, 0.82), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
soccer ball head


Attached Files Thumbnail(s)
           
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#5
Good job Bree
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#6
Is this using the SWEP Constuction Kit? I can probably do this in PAC 3 but I don't think this is using that... Maybe.
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#7
(02-10-2019, 06:15 PM)Swiss Wrote: Is this using the SWEP Constuction Kit? I can probably do this in PAC 3 but I don't think this is using that... Maybe.

Yeah that's it, also we might allow pac3 support depending on testing.
[Image: interlopers-userbar3.png]
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