The Butcher

The Butcher is a runner class boss with short range and high dps. Sneaking up on vulnerable humans allows for this boss to wreak havoc.

The Butcher’s average move speed and short range encourages sneaking up on humans outside of cades.

CONTROLS:

  • PRIMARY ATTACK: Rapidly swing at humans with a butcher’s knife.

 

STATS:

  • Health – 1750
  • Speed – 235
  • Melee Damage – 28
  • Melee Range – 48
  • Melee Delay – .45

Nightmare

The Nightmare zombie is a runner class boss that excels at focusing down one person at a time. While he can hunt down targets with high move speed, he suffers against multiple targets.

 

CONTROLS:

  • PRIMARY ATTACK: Swipe at a human dealing low damage and affecting the target with blindness and slowness.

 

STATS:

  • Health – 2000
  • Speed – 280
  • Melee Damage – 15
  • Melee Damage Vs Props – 40 
  • Melee Range – 48
  • Melee Delay – 1.2
  • Blind Duration – 10 seconds
  • Slow Duration – 5.4 seconds

The Giga Gore Child

This zombie is a runner, support class boss. It is able to fling humans a distance, spawn Gore Children and knockdown humans in a radius.

The knockdown is their most notorious ability. It is able to prevent humans from shooting zombies, giving zombies free barricade damage.

 

CONTROLS:

  • PRIMARY ATTACK: Smash attack with high range and short delay that knocks down and flings humans.
  • SECONDARY ATTACK: Spawn a Gore Child controlled by other zombies.
  • RELOAD: Knockdown cry that knocks down humans in a short radius.

 

STATS:

  • Health – 2500
  • Speed – 230
  • Melee Damage – 32
  • Melee Range – 90
  • Melee Delay – 1.35
  • Cry Radius – 150
  • Cry Delay – 8

 

  • Baby Spawn Amount – 1
  • Baby Spawn Delay – 2.5
  • Baby Health – 20
  • Baby Speed – 150

The Wil O’ Wisp

This spirit of the dead is a flying support class boss, meant for distracting humans from other zombies. The Wisp does minimal damage and has the lowest health of any boss.

  • PRIMARY ATTACK : Create a burst of light around you that blinds and damages humans.
  • ON DEATH : Release a blinding explosion.

STATS : 

  • Health – 1000
  • Speed  – 240
  • Primary AOE Damage (distance based) – 1-5
  • On Death AOE Damage (distance based)   1-35
  • AOE Range  Small / 150
  • Blind Human Debuff   Blinds the humans’ screen for a second with a flash of bright light.

The Devourer

This zombie is a runner class boss. While he is not quick, it is made up for with his utility.

  • PRIMARY ATTACK : Quick basic attacks with low range that stunt human movement.
  • SECONDARY ATTACK : Throws out a bone as a hook that paralyzes for a brief period of time and pulls humans towards him.

STATS : 

  • Health – 1600
  • Speed  – 160
  • Melee Damage – 24
  • Melee Range – 52
  • Melee Delay – 0.36
  • Hook Range – Medium / Around 60 Feet.
  • Hook Delay – 3.25

The Howler

This zombie is a support class boss, meant for buffing the zombies. The howler has a strong reach, but has trouble attacking through barricades.

  • PRIMARY ATTACK : Basic attack.
  • SECONDARY ATTACK : Howls and affects all near by zombies and humans.

STATS : 

  • Health – 2750
  • Speed – 175
  • Melee Damage – 38
  • Melee Range – 78
  • Melee Delay – 1.35
  • Howl Zombie Buff – Removes a Shock debuff if they have it, decreases the damage they take by 50% , and lets them attack 20% faster.
  • Howl Human Debuff – Shakes the humans screen as if they were frightened.