Balances
- Increased point gain on boss zombies
- You can no longer receive individual/horde buffs as boss
- Re-enabled Boom Stick knockback
- Nerfed Zombine Crawler knockback
- Reworked Bastardzine and Lacerator to have a frenzy attack
- Increased Armor price from 10 -> 15 points
- Buffed prop health added per nail from 75 to 105
- Nerfed incendiary ammo damage from 2-7 to 2-5, tick rate from 0.2 seconds to 0.4 seconds
- Increased cryo inductor damage slightly
- Buffed nest health and nesting speed
- If you are the owner of a nest, you break it faster
Bug Fixes
- Fixed Oberon craftable showing up in the inventory despite being removed
- Fixed Quicksilver variant being able to equip silencer and shotgun choke
- Fixed the Frostbite AUG applying ice slow on bosses
- Fixed Cremator taking burn damage
Additions
- You can now use deployables while phasing
- Antlion nesting radius now scales per wave
- Enabled Bunny Hopping on Zombie Escape
- Duplicate items are now scrapped when picking up backpacks
- New “Frostbite” AUG variant that replaces innate burn with ice slow
- Updated icons in the scoreboard
- Removed level cap
- Added afk system that kicks players who are afk for too long
- Added new remantler and teleport pad models from Jamz
- Added scrap ammo to the worth menu
- The number of generators now scale by population (1 gen on below 30 players, 2 gens on 30-44 players, and 3 gens on 45+ players)
- Added new Lappland player model
- Added a new Blockade deployable for caders
- Added back some old trinkets
- You can now break the nests of other antlions, even if they are alive
Removals
- Disabled Doom Crab and Extinction Crab due to collision issues
- Removed the runner medkit variant due to it being an OP concept
- Disabled Mako due to spawning issues
- Disabled Cosmo Canyon due to the map causing players to crash