ZS Change-log 3/8/2021

  • Added Kappa’s Penthouse map
  • Added new exfil for abandoned mall v10 (Tuckatk)

March 8, 2021


ZS Change-log 3/6/2021

– Improved Zombie Vision ( no more flickering or sliding textures )
(Coming soon )
– New zombie selection menu and improved spawning selection

March 6, 2021


ZS Change-log 2/22/2021

Tuck’s Balances!

Tier 2:
Increased the damage of the Shovel from 53 to 60.
Reduced the damage of the Push Broom from 63 to 55.
Removed the Range Remantle Buff on the Push Broom.
Increased the damage reduction of the Machete “Slicer” Remantler from 19 to 28.

Tier 4:
Increased the damage of the Kongol Axe from 150 to 165
Decreased the delay of the Kongol Axe from 2.5 seconds to 1.9 seconds.

Tier 6:
Reduced the damage of the Buster Sword from 235 to 210.
Increased the damage of the Lightbrand from 145 to 165.

Other:
Changed the descriptions of the following: Shovel, Push Broom, and Machete.
Removed some old custom melee weapons. ( will be replaced with new ones )

February 22, 2021


ZS Change-log 12/28/2020

Mall:
– Renabled Oxygen Tank trinket.
– Renabled Curb Stompers trinket.
– Headcrabing coupling chance decreased 20% – 10%.
– Moved headcrab coupling mechanic to right click only and left click attack has no chance of coupling.
– Heacrabs now have a higher chance of coupling if the human has lower hp and vice versa.
– Crowbar now has ability to remove headcrabs by right clicking on a human being coupled.
– Created new trinket called “Shock Helmet”. Headcrabs that try to couple with your face are instantly zapped.
– Fixed Doom crab hull size.
– Fixed Flesh Creeper hull size and reverted model scale changes.

December 28, 2020


ZS Change-log 12/27/2020

Mall
– Created a headcrab coupling system that allows headcrabs a 10% chance to latch onto humans during an attack.
Humans must click to break the grasp of the headcrab. Upon breaking free, the headcrab dies instantly by the victims hand.
If the headcrab is successful in coupling, the headcrab then becomes a Fresh Dead taking the victims place. The victim is spawned elsewhere. Damage during the coupling is RNG from 4 DMG to 8. Each being dealt at 1 second intervals.
System Created by Mka0207, Viewmodel hands by lexydut18, play testing by FWKZT members.
Special thanks to lexydut18 for staying up 5 hours helping me test the system!

– Fresh Dead now have headcrabs.
– Fresh Dead speed increased from 175 -> 185.

Planned :
– All headcrab variants will have supported coupling. This means Poison Headcrabs and Fast Headcrabs can do it.

Update #2:
– Increased headcrab couple chance from 10% -> 20%.

December 27, 2020


ZS Change-log 12/26/2020

Mall
– Butcher is now a wave 3 unlock.
– Nerfed exfil zombie speed to allow end game runners a chance.
– Two new rules :
1. Do NOT toxic zmain: which means going zombie game after game until a specific map is played or voted for.
2. Do NOT skycade: It doesn’t help the human team whatsoever, admins are encouraged to unnail skycades early.

December 26, 2020


ZS Change-log 12/25/2020

Enabled these trinkets due to no balance issues being found :
– Cutlery Set, Portable Weapons Satchel, Pulse Booster, Ammo Vest, Kevlar Armor, Hemostasis Implant, Regeneration Implant.
– Lacerator Nerfs: 250->200 HP,20->13 PounceDMG
– Increase Tank’s melee size from 4.5 -> 5.8
– Reverted knife balances, knife is now original speed.

Part 2 :
– Sender and Repair teleporters now have uses for multiple team mates.
– Sender and Repair teleporters now have proper 3d ui to display info.
– Lowered stock of teleporters to help balance new feature.

Part 3 :
– Disabled giving / dropping of items until Wave 3 to prevent loot feeding.

December 25, 2020


ZS Change-log 12/22/2020

Mall
– Added replacements for Sigil fragments.
– Tele-Sender and Tele-Receiver, both are deployables that explode after use and can kill zombies nearby.
– Various Exfil locations have been updated by Tuckatk for better balance.

December 22, 2020


ZS Change-log 12/18/2020

Mall
– Disabled Extended Mag / Quickdraw attachments ( being reworked ).
– Exfil zombies should now be spawned properly.
– Time to exfil has been corrected so its not longer 45 secs constantly.
– Antarctic exfil locations have been updated so humans don’t get stomped near zspawn.
– LH camera no longer happens during exfil sequence.
– Nailed props automatically get removed during exfil zombies slay, should help humans run.

December 18, 2020


ZS Change-log 12/13/2020

– Replaced sigils with Generators :
– Teleportation is now done manually by placing teleporters near the generator.
– Generators give access to the arsenal, resupply and remantler features.
– Generators can only be repaired with a wrench.
– A replacement for corrupted sigil frags / normal sigil frags is planned.
– Exfil Stage now has a specific zombie class to help balance it.
– Exfil Zombie has low hp, very fast and 28 damge per hit. (subject to change)
– Fixed exploit with reaper stacks when switching weapons.
– Disabled extended mag on uzi (overpowered)

Special Thanks to Spiral, Lexydut18 and Mka0207 for helping creating the generators!
Also a shoutout to our awesome community! Thank you all for helping us test and playing!
We wouldn’t have gotten this far if it weren’t for our positive community!
Generator concept by Mka0207, Model by Spiral, Tweaks by Lexydut18.

December 13, 2020


ZS Change-log 12/12/2020

Mall
– Nerfed the speed of the Knife from Fastest to Fast
– Reduced the headshot multiplier to the Amigo “Horizon” Remantle from 2.3 to 2.1.
– Increased the primary delay from 3.5 to 4.
– Increased the Ricochete Damage Multiplier for both the Longarm and Longarm ‘Gunslinger’ Remantle.
– Removed the Instant-Kill Headshot Function on Tiny-Slug.

December 12, 2020


ZS Change-log 12/10/2020

– Fixed Lucille bat not being craft-able.
– Fixed Lucille issues.
– Increased the damage of the ‘Adonis’ Pulse Rifle from 24 to 28.
– Decreased the damage multiplier on the Incendiary Remantle on the SMG Drone from 0.9 to 0.8.
– Fixed grenades not exploding after player death.
– Nerfed tickles range ( way too extended ).

December 10, 2020


ZS Change-log 12/6/2020

Mall
– Nerfed Grenade damage from 300->256, Radius from 360->256
– Added drag to the grenade physics so its more realistic and less bouncy.

December 5, 2020


ZS Change-log 12/5/2020

Mall
– Enabled most trinkets and disabled these :
– Vitality trinkets
– Reactive Chem
– Resonance
– Reactive Flasher


ZS Change-log 12/5/2020

– Trinkets disabled.
– Disabled all non boss nox classes to help buff humans after disabling of trinkets.
– Disabled Tier locking to further help balance humans.


ZS Change-log 12/5/2020

Mall
– Fixed backpacks deleting themselves if the person picking them up already has one.
– Fixed Exfil location on Deep Sewers.
– ‘Clarkes’ Prober pulse slow 5.5 -> 2.5


ZS Change-log 12/4/2020

Mall
– SMG Drone Damage Increased from 14 to 16.5.
– SMG Drone Incendiary Remantle Fire Duration reduced from 7 to 3.
– Blaster Slug Gun Multiplier reduced from 5.5 to 4.75.
– Blaster Slug Gun ConeMin Multiplier increased from 0.15 to 0.3.
– Blaster Slug Gun ConeMax Multiplier increased from 0.3 to 0.45.
– Enabled AfterLife tool.

December 4, 2020


ZS Change-log 12/4/2020

Mall
– ‘Sprayer’ Uzi’s Damage reduced from 17 to 15.4.
– “Clarkes’ Prober Storm Remantle’s Damage Multiplier reduced from 0.9 to 0.85.
– Minelayer Sparkler Remantle’s Damage Multiplier increased from 0.22 to 0.44.
– Disabled AfterLife tool until it’s balanced properly.
– Removed Steroids ( may be replaced with something in the near future )
– Disabled Tanks knockdown on touch ability.


ZS Change-log 12/3/2020 (2)

– Fixed Giga Gore attack delay and baby throw delay.
– Fixed various random serverside errors.

December 3, 2020


ZS Change-log 12/3/2020

Mall
– Fixed attachment system exploits.
– Fixed subscriber emojis not working if player isnt alive.
– Fixed perma muted players exploiting the chat tags to communicate.
– Created tools so mappers can setup Exfil locations / callbacks.
– Updated more maps to support Exfil.

December 2, 2020


ZS Change-log 11/30/2020

Mall
– Added Church Siege helicopter Exfil.
– Fixed Alex G Metro Exfil being broken.
– Lowered default Exfil time from 180->90 seconds.
– Fixed issues with Harvest not recognizing players inside the Exfil location.
– Adjusted helicopter animation time during end game.
– Nerfed drone damage from 19->14 DMG per shot.

November 30, 2020


ZS Change-log 11/28/2020

[ Mall ]
– Added various more Exfil locations for maps.
– Updated lighthouse to have helicopter exit.
– If failed exfil, helicopter explodes.
– Classic ZS music plays during Exfil.
– Exfil locations are now hidden after round end.
– Created options for overriding camera angles for Exfils.
– Repushed all of wetmores balance changes.

November 28, 2020


ZS Change-log 11/26/2020

KSTC :
– Created experimental exfil system to replace endgame doors.
– Currently works with abandoned mall v10 and more maps will be added to support the feature.
– Humans must escape via randomly selected areas on the map, escaping takes 20 seconds.
– Super zombies no longer spawn during exfil games.
– Antlion nests get destroyed upon exfil start.
– Antlion class disabled during exfil.
– All non boss zombies get slain during exfil start.

November 26, 2020


ZS Change-log 11/20/2020

– ‘Hurricane’ Pulse SMG removed

– ‘Clark’s prober’ Pulse SMG two new paths added
– ‘Dilator’ Pulse SMG”, “Less damage, more accuracy, and gains damage if spooled
– ‘Storm’ Pulse SMG”, “10{58b9ed9c38c1893e89d321a7e79f098da87a74fbfc6bcc1f8f04e72ec4e2ac1f} less dmg, 20{58b9ed9c38c1893e89d321a7e79f098da87a74fbfc6bcc1f8f04e72ec4e2ac1f} faster firerate, less accuracy

– ‘Eraser’ tactical pistol primary delay 0.15 -> 0.20
– Added back ‘Cleanser’ Tactical Pistol ( Eraser variant )

– Uzi primary damage 15.4 -> 17
– ‘Disperser’ Uzi delay 0.06 -> 0.065

-Headhunter damage 60 -> 80
-‘One-Tap’ Sniper Rifle delay 1.4 -> 1.2

– ‘Ricochet’ magnum primary damage 40 -> 60
– Spread min and max remantle bonuses halved
– Fire rate remantle bonus halved
– Added back ‘Backlash’ Magnum ( Ricochet variant )
– ‘Backlash’ Magnum bounce multi 1.764 -> 2.6
– ‘Backlash’ Magnum primary damage 0.85 -> 0.70

– ‘Annabelle’ rifle primary damage 54 -> 70

– ‘Inquisitor’ Crossbow damage 69 -> 86
– ‘Inquisitor’ Crossbow delay 1.25 -> 1.30

– ‘Splinter’ Sawed-Off Shotgun cone max 10 -> 7
– ‘Splinter’ Sawed-Off Shotgun cone min 7.5 -> 6

– ‘Crossfire’ Glock primary damage 10 -> 15
– ‘Crossfire’ removed accuracy remantle bonus
– ‘Collider’ Glock readded reaper buff on kill
– ‘Shroud’ SOCOM Mark 23 damage 1.9x -> 2.3x

– ‘Horizon’ Battlerifle primary delay 6 -> 3.5
– ‘Horizon’ Battlerifle headshot multi 2.1 -> 2.3
– ‘Horizon’ Battlerifle primary damage 1.12 -> 1.2

– fixed owens being fully automatic

November 20, 2020


ZS Change-log 11/16/2020

Changes by wetmore :

– ‘Slinger’ bolt pistol damage 90 -> 120
– ‘Slinger’ bolt pistol reload speed 0.50 -> 0.30
– ‘Owens’ pistol damage 12.2 -> 15.2
– ‘Owens’ pistol 2nd path added
‘patience and time’ handgun,
Slightly more headshot damage
lower clipsize and increased fire delay
– ‘Blaster’ shotgun damage 9×6 -> 11×6
– ‘Crackler’ bottom path dmg 1.25x -> 1.75x
– ‘Crackler’ bottom path fire delay 2 -> 1.75
– ‘Battleaxe’ pistol Primary damage 20.25 -> 23.25
– ‘Battleaxe’ pistol now gives strength buff on kill
– ‘Battleaxe’ pistol 2nd path added
‘Lightaxe’ handgun,
Gives speed buff on kill
no strength buff

November 16, 2020


KSTC Changelog 11/3/2020

The following are experimental balances made by @wetmore
– ‘Hurricane’ Pulse SMG removed

– ‘Clark’s prober’ Pulse SMG two new paths added
– ‘Dilator’ Pulse SMG”, “Less damage, more accuracy, and gains damage if spooled
– ‘Storm’ Pulse SMG”, “10{58b9ed9c38c1893e89d321a7e79f098da87a74fbfc6bcc1f8f04e72ec4e2ac1f} less dmg, 20{58b9ed9c38c1893e89d321a7e79f098da87a74fbfc6bcc1f8f04e72ec4e2ac1f} faster firerate, less accuracy

– ‘Horizon’ Battlerifle primary delay 6 -> 3.5
– ‘Horizon’ Battlerifle headshot multi 2.1 -> 2.3
– ‘Horizon’ Battlerifle primary damage 1.12 -> 1.2

– ‘Waraxe’ pistol Primary damage 13 -> 17
– ‘Waraxe’ pistol fixed scrap upgrade costs
– ‘Halberd’ Handgun increased primary damage by 5{58b9ed9c38c1893e89d321a7e79f098da87a74fbfc6bcc1f8f04e72ec4e2ac1f}
– ‘Viaxel’ Handgun increased spread 4 -> 8
– ‘Viaxel’ Handgun dmg changed 19 – 12

– Added back ‘Cleanser’ Tactical Pistol ( Eraser variant )

– Uzi primary damage 15.4 -> 17
– ‘Disperser’ Uzi delay 0.06 -> 0.065
– ‘Disperser’ Uzi clipsize 0.53 -> 0.63

-Headhunter damage 60 -> 80
-‘One-Tap’ Sniper Rifle delay 1.4 -> 1.2
( was doing 5 damage more than a stubber with significantly less
fire rate and clip size, a more proper fix needs to be done in the
future to improve the functionality of the weapon. Possibly a complete
rework)

– ‘Ricochet’ magnum primary damage 40 -> 60
– Spread min and max remantle bonuses halved
– Fire rate remantle bonus halved
– Added back ‘Backlash’ Magnum ( Ricochet variant )

– ‘Backlash’ Magnum bounce multi 1.764 -> 2.6
– ‘Backlash’ Magnum primary damage 0.85 -> 0.70

– ‘Annabelle’ rifle primary damage 54 -> 70

– ‘Whirlwind’ Shower Rifle damage 2.1 -> 3.5

– ‘Stabber’ M1 Garand damage 60 -> 70
– ‘Puncturer’ M1 Garand melee dmg multiple 1.7 -> 2.2
– ‘Puncturer’ M1 Garand primary damage multiple 0.85 -> 0.80

– ‘Inquisitor’ Crossbow damage 69 -> 86
– ‘Inquisitor’ Crossbow delay 1.25 -> 1.35

– ‘Splinter’ Sawed-Off Shotgun cone max 10 -> 7
– ‘Splinter’ Sawed-Off Shotgun cone min 7.5 -> 6

November 3, 2020


ZS Change-log 10/31/2020

All Servers:

– Disabled ‘Unturning’ syringe until fixed

Kleiner Scrub Training Camp:
The following are balances from @wetmore

– ‘Slinger’ bolt pistol damage 90 -> 120
– ‘Slinger’ bolt pistol reload speed 0.50 -> 0.30

– ‘Owens’ pistol damage 12.2 -> 15.2
– ‘Owens’ pistol 2nd path added
‘patience and time’ handgun,
Slightly more headshot damage
lower clip size and increased fire delay

– ‘Blaster’ shotgun damage 9×6 -> 11×6

– ‘Crackler’ bottom path dmg 1.25x -> 1.75x
– ‘Crackler’ bottom path fire delay 2 -> 1.75

– ‘Battleaxe’ pistol Primary damage 20.25 -> 25.25
– ‘Battleaxe’ pistol now gives renegade stacks on headshot kills
– ‘Battleaxe’ pistol 2nd path added
– ‘Lightaxe’ handgun,
– Gives a speed buff on kill
– no renegade stacks

October 31, 2020


ZS Change-log 10/28/2020

– Adjusted devourer hook/attack delay.

October 28, 2020


ZS Change-log 10/27/2020

– Fixed Devourer hook exploit.
– Fixed Doom Crab hullsize causing players to get stuck.
– Increased HHH’s Axe damage from 45 -> 60 towards humans.

October 27, 2020


ZS Change-log 10/21/2020

– Updated Message of the Day GUI.
– Fixed redeeming not working due to recent updates.
– Fixed barricade dmg / human dmg not being calculated for boss during wave intermission.
– Fixed HHH not being usable on Mall.
– Nerfed HHH range / damage.
– Fixed HHH music not playing.
– Fixed Ghosts not being enabled.

October 22, 2020


ZS Change-log 10/20/2020

– Fixed Frost Shade shield angles bugging out if hit by projectile based weapons.
– Fixed Rejuvenator not working sometimes due to resupply/arsenal trinkets.
– Fixed Human score remaining capped at 2,048 points.
– Removed Stryker and Bullseye weapons ( To be replaced with new weapons )
– Replaced Retractive Trait with Cannibalism Trait ( Players using this have increased chances of gibbing the undead )

October 21, 2020