ZS Change-log 1/6/2022

==Additions==
– New UI to select rank icon on scoreboard ( Just click the rank icon on the scoreboard to open it )
– Players friended via the ZS friend system now have an outline ( like l4d ) that can be disabled via settings.

==Changes==
– Complete overhaul of the ZS Inventory UI and Inventory back-end systems.
– Flashlight now has infinite battery until we decide to change the system.

==Fixes==
– Fixed ZS friends not saving past games on the server’s realm.

January 6, 2022


ZS Change-log 1/5/2022

==Additions==
– Added new scorecards for use on the scoreboard with higher resolutions and more detail. ( mk )
– Added Map Win/Loss Stat System. ( mk )
– Added Headcrab Santa Hat ( lexy )
– Added Butcher Chef Hat ( lexy )

==Changes==
– Deployables such as arsenals, turrets, remanter and resupply no longer have collisions for humans. ( mk )
– Generators no longer have collisions for humans and there is no prop block above the generator anymore. ( mk )
– Improved various components of the design of the scoreboard aesthetic. ( mk )
– Lowered the max level from level 250 to 100 in preparation for the prestige/remort system coming back. ( tuck )
– Removed fear from all stealth classes such as Wraith and Surveyor to help with stealth attacking enemies. ( mk )
– Titlecards are now only used on the voice chat UI instead of scoreboard. ( mk )

==Fixes==
– Fixed a bug with the event shop causing people to spend points on something they already owned. ( mk )
– Fixed Headcrab Tophat not being visible on poison / Fast Headcrabs. ( mk )
– Fixed issue with some brushes on ZE maps not taking damage. ( mk )
– Fixed not being able to use materias while standing on certain entities. ( mk )
– Fixed teleporting issue that caused humans to not be able to teleport. ( mk )
– Fixed ZE Cosmo not rewarding players with items after beating various rounds. ( mk )

==Balances==
– Nerfed the surveyor HP and Speed. ( mk )
– Nerfed the ZE Winchester. ( lexy )
– Removed the laser attack and step sounds from Surveyor. ( mk )

January 5, 2022


ZS Change-log 12/15/2021

==Additions==
– New boss! ‘Surveyor’, a stealth type (Mka0207)
– Reenabled friending other humans to let them unnail your props in the scoreboard (Mka0207)
– You can now block other players (scoreboard mute icon/main-menu player list) (Mka0207)

==Changes==
– The scoreboard has received a new coat of paint (Mka0207)
– Custom main-menu text scaling improved (Mka0207)

==Fixes==
– Nightmare abyss is no longer white (Bagel)

December 15, 2021


ZS Change-log 12/7/2021

==Additions==
-December 2021 event released!
-New event drops and unlocks available include:
12 new title-cards (lexydut18)
2 new spinners (Liverneck)
2 new LH songs
2 new deployable skins (Liverneck/lexydut18)
1 new boss zombie skin (lexydut18)

-zs_obj_roadkill_v2a has been added! (Map by Liverneck)

==Fixes==
-Zombine hand animation has been sped up to match actual hit (lexydut18)
-Teleporters no longer get players stuck in walls (Mka0207)
-Medical guns fire rate patch

December 7, 2021


ZS Change-log 11/2/2021

==Additions==
– Nightmare Abyss now shows the recharge timer near the crosshair. (MKA)
– ZE Shop used to buying equipment at the start of the mode, type F1 to access it.(MKA)
– Renabled some old trinkets in the worth menu, Oxygen Tank, Night Vision, Portable deployables.(MKA)
– New Scorebard design to match the UI style for our version of ZS.(MKA)
– Mini profiles can now be viewed by clicking on someones player bar in the scoreboard list.(MKA)
– Renabled “Galvanizer” trinket.(Bagel)
– Teleporters can now be used in non generator games, be careful these are experimental.(MKA)
– Created a news feed in the (Esc) pause menu that displays our newest content updates or other things from the community.(MKA)

==Changes==
– Humans can now check out in the worth menu whenever if they haven’t purchased a loadout yet.(MKA)
– Late joiners will be able to check out in the worth instead of getting a favorite / random loadout if joining late.(MKA)
– “Open Spawn Menu” aka “Q” is now bound to drop ZE Materias easily instead of using !drop.(MKA)
– Deployables such as Arsenal, Remantler and Resupply can now be placed on ceilings/walls and inside each other.(MKA)
– Changed Antlion hull size again to help fix maneuverability through small holes like vents.(MKA)

==Fixes==
– Fixed rock tank still having an exploit ( Completely patched now! )(MKA)
– Fixed a bug that was causing LH weapon not to spawn if enough players.(MKA)
– Fixed grenade jumping being way too overpowered in ZE.(MKA)
– Attempted a fix to prevent infinite boss lives. ( let us know if it happens again )(MKA)
– Fixed nades recognizing event cosmetic entities which can sometimes negate damage.(MKA)
– Fixed a bug where players would sometimes get thousands of extra DNA from hitting props.(MKA)
– Flashlights no longer decay during Zombie Escape games.(MKA)
– Fixed UI / Fonts not re-scaling after a player changes their monitor resolution.(MKA)

==Balances==
– Tank boss is now locked until Wave 3.(MKA)
– Lowered Nightmare’s Abyss brightness affect so players can use flashlight to see through it.(MKA)
– Prevent flash-bangs from affecting the player who threw it.(MKA)
– Allow players to use all boss stock lives if wave is equal to the max waves ( such as 6 ).(MKA)

November 2, 2021


ZS Change-log 10/19/2021

==Additions==
– Created New Mapvote UI. (Mka)
– Created New Honorable Mentions UI. (Mka)
– Created Prop Aura System to replace old nail UI. (Mka)
– Flashlight now has a limited battery use, this will be expanded on in the future with new flashlights and battery upgrades. (Mka)
– Added The Tank back with fixed 9-way animations and fixed the rock being thrown through walls. (Mka)
– Deployable count now shows for zombies as well. (Will most likely make a zombie variant to count things like nests, bosses, etc). (Mka)
– Added support for zombies to use multiple weapons and models if set in the class file. (Mka)
– Combine can now use multiple weapons. (Mka)
– Zombine Explosion Time is now displayed in the hud. (Mka)
– Added Sabreans Zombine Variants / Poison Zombie Variants. (Mka, lexy)
– Devourer can now taunt. (Mka)
– Applied various optimizations to help improve client FPS. (Mka, Bagel)

==Changes==
– Crawler is now a Wave 2 unlock. (Mka)
– Now allow Zombine Bots players to unpin Grenades and Auto-Run. (Mka)
– Arena maps now have a shorter second round prep time if the mapper has it set in the map profile. (Mka)
– Disabled Headless Horseman Camera (Annoyed players too much and got people killed by bots). (Mka)
– You can now nail props while phasing.

==Fixes==
– Fixed focus targeter not being able to target fast zombies types. (Lexy)
– Fixed Stalker Laser Trace not going through certain entities it should have. (Mka)
– Applied a fix for ZS levels resetting, please let us know if it still happens after this changelog. (Mka)
– Dev towers now auto gives you feather fall/ammo upon spawning instead of waiting until the game starts. (Mka)

==Balances==
– Tank Health increased from 4,000 -> 4,500. (Mka)
– Crawler Health decreased from 175 -> 145. (Mka)
– Fixed Smart Targeter having an unfair Fire Delay. (Lexy)
– Galvanizer Implant has been reenabled, all buffs set to 25%

October 19, 2021


ZS Change-log 10/6/2021

= Additions =
– A Halloween Event! Bags of candy with varying sizes will now drop sometimes when a zombie dies as well as when a prop breaks from a zombie! Bosses will also drop a large candy bag when killed. You can then use the candy to then buy limited time cosmetics including Titlecards, Spinners, and other cosmetics in the Seasonal Events with F4 or by typing “!events” in chat! (Mka, Bagel, Lexy)
– The Horseless Headless Horseman is now back ready for action.
– Multiple New Mutations have been added! (Bagel)
– General Mutation, Hardened Epidermis : All Humanoid Zombies will be given 15 percent extra blood armor.
– Bonemesh Mutation, Overactive Platelets : On top of the pieces that he tears off of himself healing the undead, the excess of platelets now within it also now gives a weak outer armor to the zombies. (Gives zombies a bit of armor, 30 armor being the max. Excludes other bosses.)
– Nightmare Mutation, Nightmare Abyss : A alternate attack that emits a darkness aura that applies the darkness status to any unfortunate humans near it.
– A new Trinket has been added, Focus Targeter : +10% Turret Scan Speed, +20% Turret Range, and -80% Turret Scan Area. (Lexy)

= Changes =
– Smart Targeter now has a much lesser reloading delay for the weapons which use it. (Lexy)

= Fixes =
– Mako Reactor no longer crashes the server and the end bridge doesn’t glitch out. (Mka)
– Antlions crouch hullbox has now been fixed. (Tuck)

= Balances =
– The “Owens” Handgun Damage has been reduced from 15.5 to 14.5. (Tuck)
– The “Crossfire” Glock Collider Remantle Damage Multipler has been reduced from 1.3x to 1.2x. (Tuck)
– The “Adonis” Pulse Rifle Damage has been reduced from 28 to 26. (Tuck)

October 5, 2021


ZS Change-log 8/27/2021

–Additions–
– Shock Helmet Trinket now returns! It shocks Headcrabs when they try to couple to your head. (Mka)
– Night Vision Goggles have been tweaked and added back. (Mka)
– Added Scoreboard Icons for Pass Holders. (Mka)

–Changes–
– The couple chance for Headcrabs has increased from 20% to 50%. (Mka)
– The Howler Model has been changed to be more like the origin Howler. (Mka)
– Updated the Member Icon. (Mka)

–Fixes–
– Fixed exploit where zlisted players could troll with hauler drones. (Mka)
– Fixed the Antlion’s Hull Size and can now fit through vents. (Mka)

August 27, 2021


ZS Change-log 8/25/2021

–Additions–
– Added a new model for the Health Station. (Lexy, Mka)
– Added Boss Stock where if Xen Creatures don’t become Boss for a wave, it will be added to the stock amount of boss lives which will allow these unused boss lives to be used later in the game. (Mka)
– Added a Blood Armor mechanic for Zombies. Zombines and Bonemesh currently spawn with Blood Armor and more features will be added to it in the future! (Mka)
– Cleaned up and Added New Hud Elements in the HL2 style including Points, DNA, and other small details. (Mka)
– Added a status icon for when you are effected by the Howler Attack Speed Buff. (Mka)
– Added pictures, descriptions, and cleaned up map names for the current maps in FWKZT Mapvote. (Tuck, Mka)
– Navmeshed and added multiple new maps to the ZS server. (Tuck)

–Removals–
– Zombines’ Resistances have now been removed in place of Blood Armor. (Mka)
– Removed the “Avatar” Chem Pistol. (Tuck)
– Removed the “Punisher” Remantle on the “Sweeper” Shotgun. (Tuck)
– Removed the “Recall” Remantle on the “Ricochete” Revolver. (Tuck)
– Removed the “Resonance” Remantle on the “Sprayer” Uzi. (Tuck)

–Changes–
– Zombine Primary Attack is now automatic. (Mka)
– Zombines will no longer be able to start grenading while feigned. (Mka)
– Updated Night Vision Goggles to support projected textures. (Mka)

–Fixes–
– Did a Temporary Fix for the Drones having bugged aim. (Mka)
– Fixed the Antlion hull and reduced its scale. (Mka)

August 25, 2021


ZS Change-log 8/16/2021

–Additions–
– Added Hazmat Player Model for Gold Pass Holders. (Mka)
– Added a better attack animation for Antlion. (Mka)

–Removals–
– Removed the Skeletal Shambler. (Mka, Tuck)

–Fixes–
– Fixed the Zombie View Model Animations. (Mka)
– Fixed Zombie SWEP Attack Animation. (Lexy, Mka)
– Fixed knocked down humans not glowing in Zombie Vision. (Mka, Bagel)

–Balances–
– Zombine now has Bullet Resistance with weaknesses to Buckshot and Rifle Weapons. (Mka, Tuck)
– The “Akbar” Assault Rifle is now moved back to being a Tier 3. (Tuck)
– The “Amigo” Assault Rifle Micronaut Remantle now will no longer be able to accept Extended Magazine Attachment. (Tuck)
– Slightly reduced the Accuracy on the “Annabelle” Birdshot Remantle. (Tuck)
– Increased the Damage of the “Eraser” Tactical Pistol from 20 to 21. (Tuck)
– Increased the Damage of the “Sweeper” Shotgun from 16 to 17 per pellet. (Tuck)
– Increased the damage of the “Triad” Assault Rifle from 6.75 to 7.5 per pellet. (Tuck)
– Increased the Damage of the “Helios” Gluon Gun from 23 to 25. (Tuck)
– Decreased the Damage of the Sawhack from 45 to 42. (Tuck)
– Decreased the Damage of the “Glock” Shroud Remantle from 30 to 28.5. (Tuck)
– Decreased the Damage of the “Gilboa” Snake Rifle from 24 to 21.5. (Tuck)

August 16, 2021


ZS Change-log 8/3/2021

==Additions==
– Zombines and Antlions are now able to move and attack at the same time! (Mka)
– Headcrabs now have a 1st person view model. (Mka, Lexy)

==Fixes==
– Fixed the resupply not opening all the way. (Bagel)
– Fixed Zombine View Model. (Mka)
– Fixed Antlion Wings Details. (Mka)
– Multiple fixes to the new boss selection system. (Mka)

==Balances==
– Changed up the Attack Speed on the Antlion Attack. (Mka)
– Increased the “Avatar” Chem Pistol Damage from 32 to 36. (Tuck)
– Decreased the damage of the Combine Jackhammer from 8.5 damage per pellet to 2 damage per pellet. (Tuck)

August 3, 2021


ZS Change-log 7/29/2021 #2

Fixed Zombine movement to support 9 way animation ( MKA )
Fixed Zombine attacking to support blended 9 way animation ( MKA )

You can now attack and move while zombine and pull grenades while running or walking etc.
Lowered barricade DNA payout from 500 to 375 damage.
Fixed boss not being buyable on wave 6.
Removed bot takeover population limits to help zteam on high pop.

July 29, 2021


ZS Change-log 7/29/2021

==Additions==
– New Boss Selection Mechanic! (Mka)
– Instead of being picked as boss for doing the most amount of human damage, you now able to buy boss during intermission for DNA.
– DNA is gathered from either hitting players or hitting barricades of alive players. The specific numbers being 100 Player Damage = 5 DNA and 500 Barricade Damage = 5 DNA. You will also be notified whenever you have reached a threshold to be given DNA.
– Bosses can now only spawn during wave active after being purchased.
– Starting zombies as well as players who die and turn into zombie will start out with 10 DNA to work with.
– Added Vortigaunt Player Model and Chat Sounds. (Mka)

==Fixes==
– Fixed typos in weapons causing said weapons to not be able to equip Quickdraw Magazine. (Mka)
– Fixed the boss spawn on zs_ravine. (Mka)

– Fixed the Rebar Mace textures. (Mka, Lexy)
==Removals==
– Removed the Zombine Sprinting Mutation. Zombines can do it normally now. (Mka)


ZS Change-log 7/20/2021

==Additions==
– Armor Plate System Added. (Mka)
– Added new Armor Ammo Icon. (Tuck)

==Changes==
– Exfil Combine Soldiers Buffed and HP are now balanced off of alive humans. (Mka)
– Deployables are now not able to be placed during exfil. (Mka)
– Allowed Crows to now do damage. (Mka)
– Changed the UI for Rejuvenator, Medical Kit, and “Savior” Medic Pistol. (Liverneck)
– ACOG Attachment has been disabled. (Tuck)
– Cryogenic Ammunition has been enabled. (Tuck)

==Fixes==
– Fixed Incendiary Bolt Weapon Bug. (Mka)
– Fixed issue with Exfil Combine Spawning in the ground. (Mka)
– Fixed Exfil Timer being under Generator Icons. (Mka)

==Balances==
– “Annabelle” Birdshot Remantle now uses Buckshot Ammo instead of Rifle at the cost of less damage. (tuck)
– “Annabelle” Rifle is now able to equip the Quickdraw Modification. (Tuck)
– Increased the damage of the “Avatar” Chemical Pistol from 28 to 32. (Tuck)
– Lucille’s Fire Delay was reduced from 1.75 to 1.6. (Tuck)
– “Sokols” Assault Rifle Damage has been increased from 24 to 25. (Tuck)
– “Zombie Drill” Desert Eagle Accuracy has been slightly reduced. (Tuck)
– “Longarm” Handgun Accuracy has been increased. (Tuck)
– Lacerator’s Fast Damage and Slow Damage have been increased slightly. (Tuck)

July 20, 2021


ZS Change-log 7/1/2021

==Additions==
– Gameplay Hud, Killfeed, and Main Menu have been revamped to now more represent a Half-Life Theme. (Mka)
– Exfil revamped to now involve fighting against The Combine using Pulse Rifles and Stun Batons. (Mka)

==Changes==
– Lacerators are now unlocked on Wave 5 to help against runners. (Mka)
– Pukepus is now poplocked on low pop. (Mka)

==Removals==
– “Snitcher” Shotgun and “Headhunter” Sniper has been removed. (Mka)
– Removed Exfil Damage Reset. (Mka)

==Balances==
– “Silencer” SMG and “Reaper” UMP are now able to equip the Extended Magazine. (Tuck)

July 1, 2021


ZS Change-log 6/23/2021

==Additions==
– Created a new Half life 2 styled UI for the Ammo Counter on Weapons. (Mka)

==Changes==
– “Longarm” Handgun is now a Tier 4 with Increased Damage and Clip Size. (Tuck)
– Ranged Weapons using AR Ammo will no longer be able to equip Quickdraw Modification. (Tuck)
– Melee Weapons in the Arsenal are now organized in alphabetical order. (Tuck)

==Fixes==
– Fixed the Rebar Mace Textures. (Lexy)
– “Avatar” Chemical Pistol Coding Reworked to patch the mode switching issue. (Liver)

==Balances==
– Increased the Damage on the “Waraxe” Handgun from 12 to 14.5. (Tuck)
– Reduced the Damage Multiplier on the “Crossfire” Glock-3 Shroud Remantler from 2.3x to 2x. (Tuck)
– Slightly reduced the accuracy on the “Zombie Drill” Desert Eagle. (Tuck)
– “Tempest” Burst Pistol and “Longarm” Handgun are now able to equip the Quickdraw Modification. (Tuck)
– Removed Max Stock on “Edo” Katana. (Tuck)
– Reduced the Max Stock on the “Scorch” Blade from 3 to 2. (Tuck)

June 23, 2021


ZS Change-log 6/14/2021

== Fixes ==
– Fixed the Headcrab Attach Issue at the start of Exfil. (Mka)
– Fixed the Exfil Hatch being a Missing Texture. (Mka)
– Fixed Bolt Weapons not being able to ignite zombies with Incendiary Ammunition. (Mka)
– Fixed Stalker Lasers not being able to go through Shade Shield. (Mka)
– Fixed Boss Spawn on zs_sludge. (Mka)

== Balances ==
– “Gladiator” Super Shotgun is now craftable by using Superior Assembly and “Sweeper” Shotgun. (Tuck)
– “Blareduct” Zip Gun is now craftable by using Lead Pipe and “Blaster” Shotgun Component. (Tuck)

– Decreased the Damage of the Executioner’s Axe from 105 to 102. (Tuck)
– Decreased the Damage of the “Berserk” Zweihander from 210 to 190. (Tuck)
– Increased the Damage of the Power Fists from 82 to 85. (Tuck)
– Increased the Damage of the “Helios” Gluon Gun from 20.5 to 23. (Tuck)
– Increased the Clip Size of the “Avatar” Chemical Pistol from 8 to 12. (Tuck)

== Attachments ==
– Ranged Weapons using SMG Ammo will now not be able to equip Cyro Modification. (Tuck)
– “Hewitz” Medic SMG is now able to equip the Incendiary Ammunition, Extended Magazine and Quickdraw Modification. (Tuck)
– “Sokols” AR is now able to equip the Extended Magazine. (Tuck)
– “Silencer” SMG, “Galestorm” SMG, and “Bulletstorm” SMG is now able to equip Quickdraw Modification. (Tuck)
– “Fracture” Shotgun, “Blareduct” Zip Gun, “Snitcher” Shotgun, “Keletal” KG-14, “Sweeper” Shotgun, and “Gladiator” Shotgun is now able to equip Quickdraw Modification. (Tuck)

June 14, 2021


ZS Change-log 6/8/2021

== Additions ==
– Added new Tier 4 “Avatar” Chemical Pistol (Liverneck)
– Added back the “Convalescence” Medical Rifle (Without remantle for now). (Tuck)
– Added a new “Recall” Remantle to the “Ricochete” Magnum (Liverneck)
– Added a new “Sweeper” Shotgun “Punisher” Remantle (Liverneck)
– Remade Model for “Sprayer” Uzi “Resonance” Remantle (Liverneck)
– Gave “Stubber” Rifle and “Blaster” Shotgun the ability to equip Quickdraw Modification. (Tuck)

== Fixes ==
– Fixed the ? in the Trinket Support Tab. (Mka)
– Fixed the Sludge Zombie Spawn where Boss Zombies would get stuck. (Mka)
– Fixed Many Kill Icons being too small. (Tuck)

== Changes ==
– Changed the Sawhack Razorhack Remantle to do Bleed Damage instead of the old mechanic. (Liverneck)
– Organized Alphabetically and Cleaned Up Arsenal Crate (Will Do Melee Soon) (Tuck)
– Voice chat is no longer enabled during mapvotes. (Mka)

== Balances ==
– Increased the Fire Delay on the Medic Rifle from 2.4 to 2.7.
– Decreased the Metal Chair Damage from 40 to 38. (Tuck)
– Decreased the Baseball Bat Damage from 62 to 60. (Tuck)
– Decreased the Fishing Spear Damage from 70 to 62. (Tuck)
– Increased the Pushing Broom Damage from 55 to 56. (Tuck)
– Increased the Shovel Damage from 60 to 65. (Tuck)
– Increased the Metal Chair Fire Delay from 0.7 to 0.75. (Tuck)
– Increased the Rebar Mace Ward Hammer Remantle Damage Multiplier from 0.75 to 0.85. (Tuck)

June 8, 2021


ZS Change-log 5/28/2021

– Allow disconnected client to be human still before Wave 0. (Mka)
– Removed extra view elements on the “Waraxe” Handgun. (Mka)
– Added support for telefrags. (Mka)
– Added the Tier 6 Melee “Berserk” Zweihander. (Replacement for Buster Sword) (Lexy, Tuck)
– Added the “Sprayer” Uzi “Resonance” Remantle. (Liverneck, Tuck)
– Added back the Power Fists as a Tier 4. (Tuck)
– Gave the Bolt Weapons the capabilities to equip Incendiary Mod. (Tuck)
– “Amigo” Assault Rifle now is able to equip Extended Magazine. (Tuck)
– “Jackhammer” Drum Shotgun now is able to equip Quickdraw Magazine. (Tuck)
– Increased the “Cosmos” Pulse Remantle Damage Multiplier from 0.65 to 0.725. (Tuck)
– Decreased the “Zombie Drill” Desert Eagle Damage from 54 to 52. (Tuck)
– Increased the Primary Delay of the “Renegade” Rifle from 1 to 1.45 seconds per shot to more balance it with the Quasar. (Tuck)
– Fixed the “Triad” Assault Rifle Killicon. (Tuck)

May 28, 2021


ZS Change-log 4/27/2021

– Fixed Giga Gore Roar not working on time ( Bagel )
– Fixed generators not setting broken model ( MKA )
– Reworked harpoon throwing into a recharge system ( MKA )
Tucks Balances :
– Increased knockback of Frying Pan from 0 to 60.
– Increased knockback of Pot from 0 to 40.
– Decreased knockback of Crowbar from 110 to 80.
– Decreased knockback of Baseball Bat and its remantle from 100 to 75.
– Increased knockback of Lucille from 0 to 75.
– Increased knockback of Golf Club from 0 to 25.
– Increased knockback of Golf Club Tiger Woods Remantle from 25 to 50.
– Decreased knockback of Sawhack from 100 to 50.
– Increased knockback of Bust-On-A-Stick from 0 to 110.
– Decreased Frying Pan Damage from 40 to 38.
– Decreased Delay on Ladel from 0.9 to 0.8 seconds.
– Increased Delay on “Edo” Katana from 0.85 to 1 seconds.
– Decreased critical multiplier on Loea from 2x to 1.5x.
– Decreased the “Alyx” Pulse Pistol Damage from 16.5 to 15.5.
– Increased the ConeMin (1.5 to 2.5) and ConeMax (2 to 4.5) on the “Alyx” Pulse Pistol.
– Increased the damage on the “Ender” Automatic Slug Shotgun from 44 to 49.

April 27, 2021


ZS Change-log 4/16/2021

– Hauler drone mains no longer have to worry about people stealing items held. (Bagel)
Only the owner can grab whatever the hauler is holding.
– Added discord special map notifications (/notify <type>) (Bagel, MKA)
You can use this to be notified when specific gametypes are being played
– Added discord game_results chat that displays data about each ZS round. (MKA)
– Buffed zombines melee damage from 30 -> 45. (MKA)
– Disabled headcrabs on freshdead/butcher for now (bug) (MKA)
– Bastardzine can now strafe while pouncing. (MKA)
– Renabled headcrab couple takeover ( after killing a human via couple, you will take them over ) (MKA)
– Fixed a bug that was causing the kill feed to not show sometimes.(MKA)
– Created PVP mode for future Battle Royale events.(MKA)
– Replaced the Radhammer with the Warhammer model made by Lexydut18.
– Increased the swing time of the Kongol Axe from 0.6 to 1.2 seconds. (Tuck)
– Decreased the damage of the Executioner Axe from 110 to 105.(Tuck)
– Decreased the damage of the Great Scythe from 97.5 to 90(Tuck)
– Decreased the range of Lucille from 85 to 75.(Tuck)
– Increased the size (0.875 to 1.2) and the knockback (0 to 50) of the Guitar.(Tuck)
– Increased the knockback on the Guitar Fender Bender Remantle from +10 to +50.(Tuck)
– Increased the knockback of the Metal Chair from 15 to 100 (Tuck)
– Decreased the knockback of the Axe from 125 to 50 (Tuck)

– Reworked Winchester by increasing primary damage and making right click ADS. Fire delay has been reduced as well.

April 16, 2021


ZS Change-log 4/12/2021

– Generators are now smaller and have a better collision box ( Lexydut & MK )

April 12, 2021


ZS Change-log 4/11/2021

– Improved Alyx Gun world model (MK)
– Fixed winchester animation inconsistencies. (MK)
– Created reload time left display (MK)
– Reload time left display can be disabled in the settings.

April 11, 2021


ZS Change-log 4/10/2021

– Reworked z9000 pulse pistol into a burst fire weapon styled after Alyx’s Gun. (MK)
– Increased the reload speed on the “Snitcher” Shotgun. (TUCK)
– Gave the “Sprayer” Uzi the ability to attach the Quickdraw Magazine. (TUCK)
– Reworked the “Ricochete” Magnum “Backlash” Remantle to having reduced damage for a better ricochete damage multiplier and better accuracy per direct hit.(TUCK)
– Replaced deployable teleporters with a handheld teledevice. (MK and Lexydut)
– Added navmesh for zs_ravine (Bagel)
– Anti-Bhop systems are now ignored during dev tower maps.(MK)
– Shotguns now do more damage to skeleton shamblers. (MK)
– Wrench now repairs generators at a faster rate.(MK)
– Feign, Burrow and Poison spit mutations are now enabled by default.(MK)
– Antlion now has proper pain sounds, blended walk animations and a HL2 accurate nest texture.(MK)
– Disabled most ammo trinkets to make room for new attachments for weapons.(MK)
– Enabled Extended Mag and Quick Draw. (MK)
– Butcher is now unlocked for wave 2. (MK)
– Loot sharing is now allowed on early waves. (MK)
– Disabled props having a broken state before being destroyed.(MK)
– Fixed custom health bars not displaying.(MK)
– Nerfed Exfil zombie hp from 100->50.(MK)
– Moved skeletal shambler from mutations to main class menu.(MK)

April 10, 2021


ZS Change-log 3/21/2021

– Fixed headcrab coupling bug when being selected as boss.
– Fixed coupling hint showing to fast headcrabs despite not having the ability.
– Rewrote the weapon attachment system to be more optimized and overall more stable.
– Updated Arsenal GUI to allow more items in a single page.
– Renabled tier based organization in the arsenal.
– Fixed flashlight not turning off after deaths.
– Patched grenade jump exploit.
– Combined mutations and abilities into one category called “Mutations”.
– Created new mutation for “Skeletal Walker” so players can become the class via DNA.
– Removed E+Q attachment menu.
– You now attach things to weapon via the ALT inventory menu, just click the attachment and select attach to weapon.
– Disabled Poison Zombie detach ability due to model crashes.
– Patched exploit with zombie sprint and zombie spawn protection.
– Optimized more deployables.
– Renabled props having a broken state before being destroyed.
– Fixed issues with teleporting not canceling if away from sigils/frags.
– Poplocked AFK takeover to prevent heavy cpu usage on highpop.
– Gens can now teleport players by using E on the center. (no telepad required)

March 21, 2021


ZS Change-log 3/15/2021

– Created a Ability system for undead team to have progression towards new zombie unlocks. ( MKA )
– You can access the ability system via the F3 class menu for undead.
– On the start of each wave, zombies will be given 25 DNA points to use towards unlocking abilities. ( MKA )
– Various abilities for undead classes have been made into abilities, please be sure to check them out!
– Fixed flashlight bug after redeeming with zvision on. ( MKA )
– Created new Wave 3 class “Stalker” from HL2 universe. ( MKA & Bagel )
– Created laser beam attack for Stalker class ( MKA )
– Combined both shades into OG shade with all abilities. ( MKA )
– Removed Frost Shade. ( MKA )
– Redesigned Puke Pus look. ( MKA )
– Retconned Butcher origin story and design. ( MKA & Combine Elite )
– Renabled Gluon and Tau cannon in arsenal menu.
– Optimized various systems to allow better stability during higher pop. ( MKA & Bagel )
– Reduced the damage of the Tau Cannon from 28.7 to 22.5. (Tuck)
– Increased the charge delay on both the Tau Cannon and Tau Cannon “Prometheus” Remantle. (Tuck)
– Increased the ConeMin and ConeMax on the Tau Cannon “Prometheus” Remantle. (Tuck)

March 15, 2021


ZS Change-log 3/12/2021

– Created new tier 6 melee weapon “Scorched” Blade. ( Lexydut & Liverneck )
– Enabled Zappers in arsenal menu. ( Community Suggestion )
– Buffed Exfil zombie hp from 50 -> 100. ( Community Suggestion )
– Updated class menu now displays wave locks. ( Mka0207 )
– Fixed headcrabs softlocking players. ( Mka0207 )
– Fixed Mako bridge. ( Bagel )
– Fixed Cosmo stage preventing game win. ( Bagel )
– Fixed Voice chat causing insane amounts of lag ( Mka0207 & Bagel )

March 12, 2021


ZS Change-log 3/9/2021

– Created a New Zombie selection inspired by Half life. ( Mka0207 )
– You can zoom in and out of the nest perspective via scroll wheel.
– Disabled barricading during exfil.
– Fixed a typo which prevented headcrabs from coupling.

Coming soon :
– Mutations.

March 9, 2021


ZS Change-log 3/8/2021

  • Added Kappa’s Penthouse map
  • Added new exfil for abandoned mall v10 (Tuckatk)

March 8, 2021


ZS Change-log 3/6/2021

– Improved Zombie Vision ( no more flickering or sliding textures )
(Coming soon )
– New zombie selection menu and improved spawning selection

March 6, 2021


ZS Change-log 2/22/2021

Tuck’s Balances!

Tier 2:
Increased the damage of the Shovel from 53 to 60.
Reduced the damage of the Push Broom from 63 to 55.
Removed the Range Remantle Buff on the Push Broom.
Increased the damage reduction of the Machete “Slicer” Remantler from 19 to 28.

Tier 4:
Increased the damage of the Kongol Axe from 150 to 165
Decreased the delay of the Kongol Axe from 2.5 seconds to 1.9 seconds.

Tier 6:
Reduced the damage of the Buster Sword from 235 to 210.
Increased the damage of the Lightbrand from 145 to 165.

Other:
Changed the descriptions of the following: Shovel, Push Broom, and Machete.
Removed some old custom melee weapons. ( will be replaced with new ones )

February 22, 2021


ZS Change-log 12/28/2020

Mall:
– Renabled Oxygen Tank trinket.
– Renabled Curb Stompers trinket.
– Headcrabing coupling chance decreased 20% – 10%.
– Moved headcrab coupling mechanic to right click only and left click attack has no chance of coupling.
– Heacrabs now have a higher chance of coupling if the human has lower hp and vice versa.
– Crowbar now has ability to remove headcrabs by right clicking on a human being coupled.
– Created new trinket called “Shock Helmet”. Headcrabs that try to couple with your face are instantly zapped.
– Fixed Doom crab hull size.
– Fixed Flesh Creeper hull size and reverted model scale changes.

December 28, 2020


ZS Change-log 12/27/2020

Mall
– Created a headcrab coupling system that allows headcrabs a 10% chance to latch onto humans during an attack.
Humans must click to break the grasp of the headcrab. Upon breaking free, the headcrab dies instantly by the victims hand.
If the headcrab is successful in coupling, the headcrab then becomes a Fresh Dead taking the victims place. The victim is spawned elsewhere. Damage during the coupling is RNG from 4 DMG to 8. Each being dealt at 1 second intervals.
System Created by Mka0207, Viewmodel hands by lexydut18, play testing by FWKZT members.
Special thanks to lexydut18 for staying up 5 hours helping me test the system!

– Fresh Dead now have headcrabs.
– Fresh Dead speed increased from 175 -> 185.

Planned :
– All headcrab variants will have supported coupling. This means Poison Headcrabs and Fast Headcrabs can do it.

Update #2:
– Increased headcrab couple chance from 10% -> 20%.

December 27, 2020


ZS Change-log 12/26/2020

Mall
– Butcher is now a wave 3 unlock.
– Nerfed exfil zombie speed to allow end game runners a chance.
– Two new rules :
1. Do NOT toxic zmain: which means going zombie game after game until a specific map is played or voted for.
2. Do NOT skycade: It doesn’t help the human team whatsoever, admins are encouraged to unnail skycades early.

December 26, 2020


ZS Change-log 12/25/2020

Enabled these trinkets due to no balance issues being found :
– Cutlery Set, Portable Weapons Satchel, Pulse Booster, Ammo Vest, Kevlar Armor, Hemostasis Implant, Regeneration Implant.
– Lacerator Nerfs: 250->200 HP,20->13 PounceDMG
– Increase Tank’s melee size from 4.5 -> 5.8
– Reverted knife balances, knife is now original speed.

Part 2 :
– Sender and Repair teleporters now have uses for multiple team mates.
– Sender and Repair teleporters now have proper 3d ui to display info.
– Lowered stock of teleporters to help balance new feature.

Part 3 :
– Disabled giving / dropping of items until Wave 3 to prevent loot feeding.

December 25, 2020


ZS Change-log 12/22/2020

Mall
– Added replacements for Sigil fragments.
– Tele-Sender and Tele-Receiver, both are deployables that explode after use and can kill zombies nearby.
– Various Exfil locations have been updated by Tuckatk for better balance.

December 22, 2020


ZS Change-log 12/18/2020

Mall
– Disabled Extended Mag / Quickdraw attachments ( being reworked ).
– Exfil zombies should now be spawned properly.
– Time to exfil has been corrected so its not longer 45 secs constantly.
– Antarctic exfil locations have been updated so humans don’t get stomped near zspawn.
– LH camera no longer happens during exfil sequence.
– Nailed props automatically get removed during exfil zombies slay, should help humans run.

December 18, 2020


ZS Change-log 12/13/2020

– Replaced sigils with Generators :
– Teleportation is now done manually by placing teleporters near the generator.
– Generators give access to the arsenal, resupply and remantler features.
– Generators can only be repaired with a wrench.
– A replacement for corrupted sigil frags / normal sigil frags is planned.
– Exfil Stage now has a specific zombie class to help balance it.
– Exfil Zombie has low hp, very fast and 28 damge per hit. (subject to change)
– Fixed exploit with reaper stacks when switching weapons.
– Disabled extended mag on uzi (overpowered)

Special Thanks to Spiral, Lexydut18 and Mka0207 for helping creating the generators!
Also a shoutout to our awesome community! Thank you all for helping us test and playing!
We wouldn’t have gotten this far if it weren’t for our positive community!
Generator concept by Mka0207, Model by Spiral, Tweaks by Lexydut18.

December 13, 2020


ZS Change-log 12/12/2020

Mall
– Nerfed the speed of the Knife from Fastest to Fast
– Reduced the headshot multiplier to the Amigo “Horizon” Remantle from 2.3 to 2.1.
– Increased the primary delay from 3.5 to 4.
– Increased the Ricochete Damage Multiplier for both the Longarm and Longarm ‘Gunslinger’ Remantle.
– Removed the Instant-Kill Headshot Function on Tiny-Slug.

December 12, 2020


ZS Change-log 12/10/2020

– Fixed Lucille bat not being craft-able.
– Fixed Lucille issues.
– Increased the damage of the ‘Adonis’ Pulse Rifle from 24 to 28.
– Decreased the damage multiplier on the Incendiary Remantle on the SMG Drone from 0.9 to 0.8.
– Fixed grenades not exploding after player death.
– Nerfed tickles range ( way too extended ).

December 10, 2020


ZS Change-log 12/6/2020

Mall
– Nerfed Grenade damage from 300->256, Radius from 360->256
– Added drag to the grenade physics so its more realistic and less bouncy.

December 5, 2020


ZS Change-log 12/5/2020

Mall
– Enabled most trinkets and disabled these :
– Vitality trinkets
– Reactive Chem
– Resonance
– Reactive Flasher


ZS Change-log 12/5/2020

– Trinkets disabled.
– Disabled all non boss nox classes to help buff humans after disabling of trinkets.
– Disabled Tier locking to further help balance humans.


ZS Change-log 12/5/2020

Mall
– Fixed backpacks deleting themselves if the person picking them up already has one.
– Fixed Exfil location on Deep Sewers.
– ‘Clarkes’ Prober pulse slow 5.5 -> 2.5


ZS Change-log 12/4/2020

Mall
– SMG Drone Damage Increased from 14 to 16.5.
– SMG Drone Incendiary Remantle Fire Duration reduced from 7 to 3.
– Blaster Slug Gun Multiplier reduced from 5.5 to 4.75.
– Blaster Slug Gun ConeMin Multiplier increased from 0.15 to 0.3.
– Blaster Slug Gun ConeMax Multiplier increased from 0.3 to 0.45.
– Enabled AfterLife tool.

December 4, 2020


ZS Change-log 12/4/2020

Mall
– ‘Sprayer’ Uzi’s Damage reduced from 17 to 15.4.
– “Clarkes’ Prober Storm Remantle’s Damage Multiplier reduced from 0.9 to 0.85.
– Minelayer Sparkler Remantle’s Damage Multiplier increased from 0.22 to 0.44.
– Disabled AfterLife tool until it’s balanced properly.
– Removed Steroids ( may be replaced with something in the near future )
– Disabled Tanks knockdown on touch ability.


ZS Change-log 12/3/2020 (2)

– Fixed Giga Gore attack delay and baby throw delay.
– Fixed various random serverside errors.

December 3, 2020


ZS Change-log 12/3/2020

Mall
– Fixed attachment system exploits.
– Fixed subscriber emojis not working if player isnt alive.
– Fixed perma muted players exploiting the chat tags to communicate.
– Created tools so mappers can setup Exfil locations / callbacks.
– Updated more maps to support Exfil.

December 2, 2020


ZS Change-log 11/30/2020

Mall
– Added Church Siege helicopter Exfil.
– Fixed Alex G Metro Exfil being broken.
– Lowered default Exfil time from 180->90 seconds.
– Fixed issues with Harvest not recognizing players inside the Exfil location.
– Adjusted helicopter animation time during end game.
– Nerfed drone damage from 19->14 DMG per shot.

November 30, 2020


ZS Change-log 11/28/2020

[ Mall ]
– Added various more Exfil locations for maps.
– Updated lighthouse to have helicopter exit.
– If failed exfil, helicopter explodes.
– Classic ZS music plays during Exfil.
– Exfil locations are now hidden after round end.
– Created options for overriding camera angles for Exfils.
– Repushed all of wetmores balance changes.

November 28, 2020