ZS Change-log 12/3/2020 (2)

– Fixed Giga Gore attack delay and baby throw delay.
– Fixed various random serverside errors.

December 3, 2020


ZS Change-log 12/3/2020

Mall
– Fixed attachment system exploits.
– Fixed subscriber emojis not working if player isnt alive.
– Fixed perma muted players exploiting the chat tags to communicate.
– Created tools so mappers can setup Exfil locations / callbacks.
– Updated more maps to support Exfil.

December 2, 2020


ZS Change-log 11/30/2020

Mall
– Added Church Siege helicopter Exfil.
– Fixed Alex G Metro Exfil being broken.
– Lowered default Exfil time from 180->90 seconds.
– Fixed issues with Harvest not recognizing players inside the Exfil location.
– Adjusted helicopter animation time during end game.
– Nerfed drone damage from 19->14 DMG per shot.

November 30, 2020


ZS Change-log 11/28/2020

[ Mall ]
– Added various more Exfil locations for maps.
– Updated lighthouse to have helicopter exit.
– If failed exfil, helicopter explodes.
– Classic ZS music plays during Exfil.
– Exfil locations are now hidden after round end.
– Created options for overriding camera angles for Exfils.
– Repushed all of wetmores balance changes.

November 28, 2020


ZS Change-log 11/26/2020

KSTC :
– Created experimental exfil system to replace endgame doors.
– Currently works with abandoned mall v10 and more maps will be added to support the feature.
– Humans must escape via randomly selected areas on the map, escaping takes 20 seconds.
– Super zombies no longer spawn during exfil games.
– Antlion nests get destroyed upon exfil start.
– Antlion class disabled during exfil.
– All non boss zombies get slain during exfil start.

November 26, 2020


ZS Change-log 11/20/2020

– ‘Hurricane’ Pulse SMG removed

– ‘Clark’s prober’ Pulse SMG two new paths added
– ‘Dilator’ Pulse SMG”, “Less damage, more accuracy, and gains damage if spooled
– ‘Storm’ Pulse SMG”, “10% less dmg, 20% faster firerate, less accuracy

– ‘Eraser’ tactical pistol primary delay 0.15 -> 0.20
– Added back ‘Cleanser’ Tactical Pistol ( Eraser variant )

– Uzi primary damage 15.4 -> 17
– ‘Disperser’ Uzi delay 0.06 -> 0.065

-Headhunter damage 60 -> 80
-‘One-Tap’ Sniper Rifle delay 1.4 -> 1.2

– ‘Ricochet’ magnum primary damage 40 -> 60
– Spread min and max remantle bonuses halved
– Fire rate remantle bonus halved
– Added back ‘Backlash’ Magnum ( Ricochet variant )
– ‘Backlash’ Magnum bounce multi 1.764 -> 2.6
– ‘Backlash’ Magnum primary damage 0.85 -> 0.70

– ‘Annabelle’ rifle primary damage 54 -> 70

– ‘Inquisitor’ Crossbow damage 69 -> 86
– ‘Inquisitor’ Crossbow delay 1.25 -> 1.30

– ‘Splinter’ Sawed-Off Shotgun cone max 10 -> 7
– ‘Splinter’ Sawed-Off Shotgun cone min 7.5 -> 6

– ‘Crossfire’ Glock primary damage 10 -> 15
– ‘Crossfire’ removed accuracy remantle bonus
– ‘Collider’ Glock readded reaper buff on kill
– ‘Shroud’ SOCOM Mark 23 damage 1.9x -> 2.3x

– ‘Horizon’ Battlerifle primary delay 6 -> 3.5
– ‘Horizon’ Battlerifle headshot multi 2.1 -> 2.3
– ‘Horizon’ Battlerifle primary damage 1.12 -> 1.2

– fixed owens being fully automatic

November 20, 2020


ZS Change-log 11/16/2020

Changes by wetmore :

– ‘Slinger’ bolt pistol damage 90 -> 120
– ‘Slinger’ bolt pistol reload speed 0.50 -> 0.30
– ‘Owens’ pistol damage 12.2 -> 15.2
– ‘Owens’ pistol 2nd path added
‘patience and time’ handgun,
Slightly more headshot damage
lower clipsize and increased fire delay
– ‘Blaster’ shotgun damage 9×6 -> 11×6
– ‘Crackler’ bottom path dmg 1.25x -> 1.75x
– ‘Crackler’ bottom path fire delay 2 -> 1.75
– ‘Battleaxe’ pistol Primary damage 20.25 -> 23.25
– ‘Battleaxe’ pistol now gives strength buff on kill
– ‘Battleaxe’ pistol 2nd path added
‘Lightaxe’ handgun,
Gives speed buff on kill
no strength buff

November 16, 2020


KSTC Changelog 11/3/2020

The following are experimental balances made by @wetmore
– ‘Hurricane’ Pulse SMG removed

– ‘Clark’s prober’ Pulse SMG two new paths added
– ‘Dilator’ Pulse SMG”, “Less damage, more accuracy, and gains damage if spooled
– ‘Storm’ Pulse SMG”, “10% less dmg, 20% faster firerate, less accuracy

– ‘Horizon’ Battlerifle primary delay 6 -> 3.5
– ‘Horizon’ Battlerifle headshot multi 2.1 -> 2.3
– ‘Horizon’ Battlerifle primary damage 1.12 -> 1.2

– ‘Waraxe’ pistol Primary damage 13 -> 17
– ‘Waraxe’ pistol fixed scrap upgrade costs
– ‘Halberd’ Handgun increased primary damage by 5%
– ‘Viaxel’ Handgun increased spread 4 -> 8
– ‘Viaxel’ Handgun dmg changed 19 – 12

– Added back ‘Cleanser’ Tactical Pistol ( Eraser variant )

– Uzi primary damage 15.4 -> 17
– ‘Disperser’ Uzi delay 0.06 -> 0.065
– ‘Disperser’ Uzi clipsize 0.53 -> 0.63

-Headhunter damage 60 -> 80
-‘One-Tap’ Sniper Rifle delay 1.4 -> 1.2
( was doing 5 damage more than a stubber with significantly less
fire rate and clip size, a more proper fix needs to be done in the
future to improve the functionality of the weapon. Possibly a complete
rework)

– ‘Ricochet’ magnum primary damage 40 -> 60
– Spread min and max remantle bonuses halved
– Fire rate remantle bonus halved
– Added back ‘Backlash’ Magnum ( Ricochet variant )

– ‘Backlash’ Magnum bounce multi 1.764 -> 2.6
– ‘Backlash’ Magnum primary damage 0.85 -> 0.70

– ‘Annabelle’ rifle primary damage 54 -> 70

– ‘Whirlwind’ Shower Rifle damage 2.1 -> 3.5

– ‘Stabber’ M1 Garand damage 60 -> 70
– ‘Puncturer’ M1 Garand melee dmg multiple 1.7 -> 2.2
– ‘Puncturer’ M1 Garand primary damage multiple 0.85 -> 0.80

– ‘Inquisitor’ Crossbow damage 69 -> 86
– ‘Inquisitor’ Crossbow delay 1.25 -> 1.35

– ‘Splinter’ Sawed-Off Shotgun cone max 10 -> 7
– ‘Splinter’ Sawed-Off Shotgun cone min 7.5 -> 6

November 3, 2020


ZS Change-log 10/31/2020

All Servers:

– Disabled ‘Unturning’ syringe until fixed

Kleiner Scrub Training Camp:
The following are balances from @wetmore

– ‘Slinger’ bolt pistol damage 90 -> 120
– ‘Slinger’ bolt pistol reload speed 0.50 -> 0.30

– ‘Owens’ pistol damage 12.2 -> 15.2
– ‘Owens’ pistol 2nd path added
‘patience and time’ handgun,
Slightly more headshot damage
lower clip size and increased fire delay

– ‘Blaster’ shotgun damage 9×6 -> 11×6

– ‘Crackler’ bottom path dmg 1.25x -> 1.75x
– ‘Crackler’ bottom path fire delay 2 -> 1.75

– ‘Battleaxe’ pistol Primary damage 20.25 -> 25.25
– ‘Battleaxe’ pistol now gives renegade stacks on headshot kills
– ‘Battleaxe’ pistol 2nd path added
– ‘Lightaxe’ handgun,
– Gives a speed buff on kill
– no renegade stacks

October 31, 2020


ZS Change-log 10/28/2020

– Adjusted devourer hook/attack delay.

October 28, 2020


ZS Change-log 10/27/2020

– Fixed Devourer hook exploit.
– Fixed Doom Crab hullsize causing players to get stuck.
– Increased HHH’s Axe damage from 45 -> 60 towards humans.

October 27, 2020


ZS Change-log 10/21/2020

– Updated Message of the Day GUI.
– Fixed redeeming not working due to recent updates.
– Fixed barricade dmg / human dmg not being calculated for boss during wave intermission.
– Fixed HHH not being usable on Mall.
– Nerfed HHH range / damage.
– Fixed HHH music not playing.
– Fixed Ghosts not being enabled.

October 22, 2020


ZS Change-log 10/20/2020

– Fixed Frost Shade shield angles bugging out if hit by projectile based weapons.
– Fixed Rejuvenator not working sometimes due to resupply/arsenal trinkets.
– Fixed Human score remaining capped at 2,048 points.
– Removed Stryker and Bullseye weapons ( To be replaced with new weapons )
– Replaced Retractive Trait with Cannibalism Trait ( Players using this have increased chances of gibbing the undead )

October 21, 2020