Balances

  • Nerfed the amount of boards that come with the barricade kit from 5 -> 3
  • Slightly increased Akbar accuracy, decreased damage from 23 -> 22
  • Amigo headshot multiplier 2.1 -> 2.2, delay 0.15 -> 0.14, removed headshot multiplier upgrade bonus
  • Increased projectile speed of all bolt weapons
  • Barrage damage: 33 -> 35, now support quickdraw, added reload speed remantle bonus
  • Blareduct damage: 10 -> 9.5, delay 1.5 -> 1, clip size 1 -> 2, reload speed decreased by 10%, slightly increased accuracy, now support quickdraw, removed reload speed remantle bonus
  • Boomstick damage per shot: 27 -> 36
  • Bullet Storm: slightly increased accuracy, delay 0.07 -> 0.075, damage 22.5 -> 20.25
  • Cadmus damage: 36.5 -> 33, added new buildup bar that grants AOE acid
  • CF-05: headshot multiplier: 2 -> 2.15, delay 0.13 -> 0.125
  • Crossbow: delay 2 -> 1.5, damage 120 -> 150, increased reload speed by 15%, now support quickdraw
  • Deagle: slightly increased accuracy, added build up bar that grants the Deadeye status effect, pierces once when the player has Deadeye status effect (only works with Deagle)
  • Elite Poison Zombie damage: 40 -> 50
  • Ender: damage 16 -> 15.5
  • Brawler now works with Powerfists
  • Fracture: slightly increased accuracy, delay 0.9 -> 0.8, damage 11 -> 12, number of shots 7 -> 8
  • G11: damage 24 -> 21, headshot multiplier 2 -> 2.2
  • Gale Storm: delay 0.1 -> 0.095, damage 9.3 -> 9, removed fire delay remantle bonus
  • Whirlwind: fire rate tradeoff decreased from *4 -> *3, damage tradeoff decreased from *2.1 -> *3.1 (shoots faster, more damage in comparison with before buff)
  • Gilboa: delay 0.1 -> 0.13
  • Glock: slightly increased accuracy
  • Collider: removed chance to grant reaper stacks, now has a buildup bar that grants reaper stacks
  • Gluon: delay 0.08 -> 0.06, damage 26 -> 20, decreased venting time by 10% ඞ
  • Tau Cannon: added recoil, damage 28 -> 27
  • Prometheus: increased damage, decreased charge time by 50%
  • Hunter: slightly increased accuracy, headshot multiplier 2 -> 2.25, damage 120 -> 105, now has a clip size of 4
  • Explosive Hunter: headshot multiplier remains at 2, removed reload speed tradeoff
  • Inferno: damage 22.5 -> 21, decreased burn duration 5 -> 4
  • Frostbite: decreased ice slow by half
  • Inquisitor: increased reload speed by 20%, now support quickdraw
  • Jackhammer: slightly increased accuracy
  • Juggernaut: damage 25 -> 23, delay 0.08 -> 0.09, removed reload speed remantle bonus
  • Keletal: damage 10.5 -> 15, number of shots 14 -> 12, slightly decreased accuracy
  • Long Arm: delay 0.7 -> 0.85, damage 68 -> 125, now uses double ammo, no longer ricochets, now has a 10% chance to grant a random crit (which will deal 2x damage)
  • Stalker: delay 0.1 -> 0.09, damage 28 -> 26.5
  • Marksman: tier 3 -> 6, added back recoil, damage 80 -> 170, clip size 6 -> 10, headshot multiplier 2 -> 2.25, delay 0.89 -> 0.9
  • Minelayer now supports quickdraw
  • Nova Blaster: damage 60 -> 65, clip size 9 -> 6, now has a buildup bar that shoots out a projectile
  • Oberon: slightly increased accuracy, decreased pulse slow, damage 13.5 -> 15
  • Onyx: 1 -> 0.45, damage 86.5 -> 82, clip size 6 -> 8, removed fire rate upgrade bonus, headshot multiplier 2 -> 2.1
  • Overcharge: delay 0.13 -> 0.14
  • Pollutor: now supports quickdraw
  • Adonis: decreased pulse slow, delay 0.18 -> 0.14, removed fire rate upgrade bonus
  • Quasar: no longer has charge ability, damage 160 -> 225, now pierces zombies once
  • Blazar: now burns zombies, decreased damage by 4%
  • Quicksilver: increased reload speed by 30%
  • Reaper: slightly increased accuracy, delay 0.12 -> 0.115
  • Rebel Poison Zombie: damage 35 -> 40
  • Renegade: slightly increased accuracy, delay 0.9 -> 0.8, clip size 6 -> 8
  • Splinter: damage 10 -> 12, increased reload speed by 10%
  • Shail: damage 25 -> 24, ricochet damage 1.75 -> 1.5
  • Slinger: increased reload speed by 5%
  • Slug Rifle: delay 1.3 -> 1.1, removed fire delay remantle bonus
  • Shredder: delay 0.09 -> 0.1, damage 20.5 -> 19, decreased reload speed by 10%
  • Sokols: damage 27 -> 26
  • Stubber: damage 60 -> 55, headshot multiplier 2 -> 2.3
  • Snapper: “Decreased clip size, fire rate and reload speed, but significantly higher headshot multiplier”
  • Sweeper: damage 19 -> 18, delay 0.87 -> 0.9, slightly decreased accuracy
  • Tec-9: damage 33 -> 22, now uses half ammo, no longer gives soften on hit
  • Tempest: slightly increased accuracy, damage 38 -> 43
  • Cosmos: damage tradeoff multiplier 0.7 -> 0.75, removed clip size tradeoff (more damage, smaller clip size)
  • Triad: damage 8.5 -> 9.5, delay 0.17 -> 0.16, slightly increased accuracy, increased reload speed by 10%, removed variants
  • Trigger Happy: damage 24 -> 20, delay 0.17 -> 0.16, slightly increased accuracy, increased reload speed by 15%
  • Volatile Poison Zombie: 40 -> 45
  • Waraxe: damage 13 -> 12, now has a buildup bar that applies soften on hit
  • Winchester: damage 30.5 -> 44

Bug Fixes

  • Fixed backpack view and world model
  • Fixed Warhammer not correctly networking buffs
  • Fixed Puke Pus lua errors
  • Fixed rank-based badges appearing on players who weren’t apart of that rank
  • Fixed Poison Zombie lua errors
  • Fixed Adrenaline status effect not appearing on the HUD

Additions

  • Improved weapon sway for guns
  • Added more voice lines for the Aku player model
  • Re-enabled Headcrab detaching on the Poison Zombie
  • Various entity table optimizations
  • You can now attach attachments to projectile weapons
  • Projectile weapons now deal hitgroup based damage (headshot, leg, body, etc)
  • Added Deadeye status effect icon
  • Changed visuals and optimized nova projectile
  • Added a new buildup bar system for weapons

 

Removals

  • Removed explosion effect on destroying props
  • Removed pulse amp and pulse infuser trinkets
  • Removed bleak soul trinket

Posted March 26, 2023