Balances
- Nerfed cryo attachment slow from 3 -> 2
- Cryo inductor no longer gives frost
- Cascade now takes number of shots fired into consideration
- Nerfed Cryo gas grenade slow from 13 -> 6, buffed damage from 13 -> 17
- Slightly buffed Seditionist accuracy
- Increased Deagle Deadeye status effect duration from 3 -> 7, decreased damage requirement from 1200 to 600
- Winchester delay: 0.5 -> 0.75, removed fire delay remantle bonus
- Nerfed Boom Stick reload speed by 10%, increased reload delay by 5%
- Halved recoil on the Tau Cannon
- Hammer damage: 15 -> 35
- Elecro Hammer damage: 19 -> 45
- Increased Tank prop through velocity greatly
- Gluon pulse slow: 6 -> 3
Bug Fixes
- Fixed players redeeming on dying generators
- Fixed brawler not working
- Fixed players being able to get the LH gun after escaping
Additions
- Teleport device now has a monitor that allows you to view generators and their surroundings
- Props now have custom gibs when broken
- Added automatic unstuck system that unstucks you whenever you get stuck in props or the world
- Optimized and improved prop health auras
- Added 19 new player models
- Added a new map bounty system where players are rewarded GP for winning maps
- Map winrate is now displayed in chat on game start and end
- Added the maps Last Stand, Drab, and Grand Hotel
- Chad player models are back in the shop
Removals
- Removed Outlander and Stupid mentions (very unoptimized)
- Disabled Blockade deployable until rework
- Explosive barrels no longer damage players or props
- Disabled Riot Shield until rework
- Removed damage drop off on Tank when far away