The following are experimental balances made by @wetmore
– ‘Hurricane’ Pulse SMG removed

– ‘Clark’s prober’ Pulse SMG two new paths added
– ‘Dilator’ Pulse SMG”, “Less damage, more accuracy, and gains damage if spooled
– ‘Storm’ Pulse SMG”, “10% less dmg, 20% faster firerate, less accuracy

– ‘Horizon’ Battlerifle primary delay 6 -> 3.5
– ‘Horizon’ Battlerifle headshot multi 2.1 -> 2.3
– ‘Horizon’ Battlerifle primary damage 1.12 -> 1.2

– ‘Waraxe’ pistol Primary damage 13 -> 17
– ‘Waraxe’ pistol fixed scrap upgrade costs
– ‘Halberd’ Handgun increased primary damage by 5%
– ‘Viaxel’ Handgun increased spread 4 -> 8
– ‘Viaxel’ Handgun dmg changed 19 – 12

– Added back ‘Cleanser’ Tactical Pistol ( Eraser variant )

– Uzi primary damage 15.4 -> 17
– ‘Disperser’ Uzi delay 0.06 -> 0.065
– ‘Disperser’ Uzi clipsize 0.53 -> 0.63

-Headhunter damage 60 -> 80
-‘One-Tap’ Sniper Rifle delay 1.4 -> 1.2
( was doing 5 damage more than a stubber with significantly less
fire rate and clip size, a more proper fix needs to be done in the
future to improve the functionality of the weapon. Possibly a complete
rework)

– ‘Ricochet’ magnum primary damage 40 -> 60
– Spread min and max remantle bonuses halved
– Fire rate remantle bonus halved
– Added back ‘Backlash’ Magnum ( Ricochet variant )

– ‘Backlash’ Magnum bounce multi 1.764 -> 2.6
– ‘Backlash’ Magnum primary damage 0.85 -> 0.70

– ‘Annabelle’ rifle primary damage 54 -> 70

– ‘Whirlwind’ Shower Rifle damage 2.1 -> 3.5

– ‘Stabber’ M1 Garand damage 60 -> 70
– ‘Puncturer’ M1 Garand melee dmg multiple 1.7 -> 2.2
– ‘Puncturer’ M1 Garand primary damage multiple 0.85 -> 0.80

– ‘Inquisitor’ Crossbow damage 69 -> 86
– ‘Inquisitor’ Crossbow delay 1.25 -> 1.35

– ‘Splinter’ Sawed-Off Shotgun cone max 10 -> 7
– ‘Splinter’ Sawed-Off Shotgun cone min 7.5 -> 6

Posted November 03, 2020